kvmfairy.blogg.se

The Thran by J. Robert King
The Thran by J. Robert King








The Thran by J. Robert King

This story is the basis for the Antiquities expansion and later the Urza's Saga Block. This caused the Dark, the climate changes which led to the Fall of the Sarpadian Empires and finally to the Ice Age. The war devastated the land of Terisiare on the plane of Dominaria and culminated in a world-devastating climax on the island of Argoth. Marshalling vast armies aided by their impressive machines (some of the old Thran Empire, some newly made) the brothers staged a series of battles. As their powers grew, so did their enmity, eventually erupting in an all-out war utilizing powerful constructs. The Brothers' War: War between Urza and Mishra, two brothers who were trained by the archaeologist and artificer Tocasia in creating magical devices based on ancient Thran technology.Robert King's novel The Thran explores their culture in some depth. They are only hinted at in the game, but J. The Thran: The Thran were a race of master artificers who were destroyed by Yawgmoth and his Phyrexians (converted Thran following him) during the Thran-Phyrexian War about 5,000 years before the Brothers.This is because the name of the universe/plane is similar to the name of the main/primary planet. However, many gameplayers confuse the term 'plane' to a planet when, in fact, it is the entire universe where that certain planet is located. According to an "Ask Wizards" article from 2007, the term 'Dominia' is no longer being used to define the Magic: The Gathering Multiverse. Dominia was the general name of the set of infinite planes that make up the Multiverse where the stories of the Magic: The Gathering occur. The majority of Magic's story is set on the plane of Dominaria, and can be broken down into several distinct time periods each detailed in certain sets.










The Thran by J. Robert King